Croc is basically a jump, run, collect stars type of game, but compensates for the relatively simplistic gameplay by offering 3D graphics. Croc: Legend of the Gobbos is a fun 3D game that was much more successful on the Playstation and Gameboy Color consoles. The game was going to have 'Full Explorable Hubs Worlds' to make it easier for younger players similar to Spyro: Year of the Dragon; a lot of the inspiration for Croc 3 came from that game, and this was one of the biggest inspirations. Also notable was the fact that on PS2, GameCube and Xbox it was going to be optionally two-player with the. At Croc Games, we love awesome art. ( We're a company founded by an artist after all!). So we've made some of our best art into high-quality prints, featuring paintings by Des Hanley, John Wigley, and Paul Jeacock. The prints are all roughly 8x11', and suitable to hang on your wall or adorn the folder where you keep your army lists! Croc (Game Series). Croc: Legend Of The Gobbos (Croc! Pau-Pau Island). Give Croc: Legend Of The Gobbos (Croc! Pau-Pau Island) 1/5.
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If you've played the first one, you'll be sad to hear that Baron Dante didn't learn his lesson the first time he was trounced. Now he's gone and kidnapped the Gobbo kings, and somehow or another Croc's parents are involved. So, no plot then, but it's a good excuse to dive into more than 40 levels of 3D platform action.
The Croc 2 world is composed of huge areas devoted to four tribes of Gobbos, where the aim of the game is to nab powerups, whack enemies and overcome reflex-intensive challenges to save the day.Movements are your bog standard run, jump, climb, swim and swing on monkey bars. You can also push objects, pick them up and toss them about. Venture far enough and you'll get to make use of mine carts, hot air balloons, speedboats, and hang gliders.
Croc Gameplay
Unfortunately, despite a lovely visual makeover, Croc 2 suffers from horrendous camera positioning and simple jumps are made unbearably difficult. Even so, this isn't a bad game by any stretch of the imagination, just one that's overly challenging due to execution, not intentional design.